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An all-action game which might be difficult to play in a very confined space such as a crowded car. The more room you've got, the wilder your actions can be! The first player performs an action, such as nodding his head — twice. The next player copies this, and adds another action, say, slapping his legs twice. The third player repeats the first two actions and adds yet another. And so it goes on, round and round. The 'one—two' rhythm helps the game to swing along. Eventually, it gets to the point where there are so many actions that the players forget them. Anyone who forgets part of the sequence, or gets it wrong, must drop out. The winner is the last player left.
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